Where a person lives
in a tower determines who he or she is. The higher up, the
higher the social status. In descending order:
--------------TOPSIDE---------------
Penthouse: Each gang
is presided over by a Lord, who has all the power of a medieval
king. The top few floors of every building are squalid palaces
reserved for the Lord of the Tower, his harem, and all the
opulence he can amass for himself.
Hiwall: This is where the gangsters live.
They are on the highest rung of gang society, roughly akin
to medieval knights. They do not work, they fight. It's nearly
impossible for one gang to completely overrun another's tower,
so gang fights, while deadly, are more about prestige and
social standing than annihilating a rival group.
The Edge: So-called because it's on the
edge of Downside. Not a very pleasant place to live because
of its proximity to the foul-smelling Sink. This is where
the productive members of the tower live; the farmers and
artisans of medieval times. There are mechanics who service
The Sink, and harvesters who grow food and marijuana. Lower-level
gangsters who have yet to prove themselves live on the upper
fringes of The Edge, making it one of the most dangerous parts
of the tower.
---------------DOWNSIDE---------------
The Sink: Directly below The Edge. This
is where all the crude utilities of a tower are located: sewage
pumps, mechanical lifts, etc. It’s all jury-rigged,
disorganized and very leaky—and all of the leakage spills
onto the hapless residents of The Dump below. The Sink is
relatively vulnerable to attack, since it's so low-down, but
most crews prefer having it below because of the wretched
leaks. The boundary between Sink and Dump is indistinct.
The Dump: The sick, the frail, the deformed,
the crippled, the mutated and the unfit live in The Dump,
on the lowest levels of the tower. They are as vulnerable
to attack from outsiders as from the gangsters of the building
they inhabit, for whom killing invalids is a recreational
pastime. Banishment to The Dump is a severe form of punishment.
No Man's Land: The bottom few stories of
any tower, closest to the water line. No one can live so low
down because they would be extremely vulnerable to attack
from the water.
No one save Zero.
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